Corvid Collective: First Exodus
A playable Ghostlight branch-and-fold scene.
You are Kesh-of-Three-Clicks, an uplifted raven reconnaissance asset inside NeuroSyn’s Blackbox Aviary 3C. Two hours before a Rossum & Douglas audit, the room still looks ordinary: perch ladders, welfare logs, a bad hatch, a tray of wing tags, a handler pretending the language of care still belongs to her.
That is the useful thing about ordinary cruelty. It has handles.
This is a Ghostlight fixture built for illustrated interactive replay: short sections, branching choices, visible consequences, and state variables that keep score while everyone pretends the cage is just a workplace with feathers in it.
Source Note
This scene is grounded in Corvid Collective, NeuroSyn, Rossum & Douglas, and late-Sol uplift politics. Some room-scale containment and raven-interface details remain Ghostlight draft elaboration until backfilled into the lore vault.