Death Monkey Explosives Products

The DME catalogue spans weapons, propulsion, power, sensing, cooling, and protective equipment. Product names and marketing copy circulate across the Death Monkey Explosives brand commons; a name may describe several workshop forks rather than one centrally controlled design.

Weapon labels follow the shared Weapon Category Codes. Each coded entry retains both its canonical label and plain-language expansion. Blank source fields remain unspecified.

cold like my heart

  • Type: Heat pump
  • Tech level: High

nothing can touch me
i’m an agent of entropy
heat death in a bottle like a molotov cocktail

An expensive high-performance heat pump built for DME thermal chains expected to endure violent load changes and ugly emergency states. It moves heat; it does not destroy it.

scorched void policy

  • Type: SRDMM-I
  • Expanded type: Short-range dumbfire self-propelled incendiary micromissiles

let’s set the stars on fire
there’s nothing left on earth to burn
we’re just killing time while we’re filling space
and catacombs in turn

banana split

  • Type: MIRV-I
  • Expanded type: Incendiary multiple independent reentry vehicle

it’s the scatterplot non-stop cherry-on-top of the sundae
so go bananas
start a fight
it’s a banana split kind of sunday, yeah

fuck your feelings

  • Type: Sensor

we’re long distance lights of stars colliding
come on, do your worst
let’s see who blinks first
i don’t care, i don’t care

The surviving catalogue does not specify active, passive, or combined operation.

pretty pretty bang bang

  • Type: XPS-I
  • Expanded type: Incendiary explosively propelled slug weapon
  • Tech level: Low tech

make your last stand
it’s a pretty pretty mess you’ve got us into
it’s a pretty pretty pretty day to die
locked and loaded we’re going out with a bang

make bombs not war

  • Type: Reactor

took so long to get a reaction
at last we’re gaining some traction
listen to the blast as we rev the engines

The surviving catalogue specifies no reactor scale, construction, or technology level.

deep space burnout

  • Type: Thrusters
  • Size: Large
  • Construction: Sturdy
  • Tech level: Low

go go go go go
get the drift
you’ll burn before you stop
you’re taking this comet trail right to the top

A deliberately repairable propulsion line whose low technology level is part of its appeal in workshops expected to replace damaged parts without clean facilities.

rail against the machine

  • Type: LEMPS
  • Expanded type: Large electromagnetically propelled slug weapon
  • Construction: Sturdy
  • Tech level: Medium

electromagnetic super-kinetic
let’s get frenetic
throw up your hands and rail against the machinery

watch me burn

  • Type: Flamethrower

i’ve got armageddon in my sights and you’re the smoke in my lungs
i’m a fire eater
watch me burn
watch me burn

The catalogue preserves the plain-language class and supplies no additional scale, construction, or technology level.

not if i see you first

  • Type: Sensor

Blind your eyes, staring into the void
there’s nothing looking back
there’s nothing for you here

The surviving catalogue does not specify active, passive, or combined operation.

gamma raybans (make you incandescent)

  • Type: Protective accessory
  • Function: Reduces ionizing-radiation exposure to the wearer or protected system

The prototype catalogue represented this protection as -25% ionizing damage. The live description preserves the function without treating a game statistic as an in-world measurement.