Technology
Post-Elysium technology includes aetheric drives, networks, interfaces with minds, prediction machinery, and necrotech. These systems work with stranger materials and less stable physical conditions than the technologies of late Sol. They extend what people can do, while carrying older struggles into Elysium: who can travel, who controls a mind, and who can use predictions to make decisions about others.
For someone relying on these systems, a device’s capabilities are only part of what matters. Owners restrict access, secret research programs withhold knowledge, and professional monopolies control expertise. Who maintains a system and who is authorized to interpret it help determine how it can be used. The same order decides whether someone is recognized as a legitimate user or treated as a disposable test subject.